SERVICE SUMMARY
BOOTCAMP:
CUSTOM CAMP
This is a unique bootcamp tailored to your team, focused on improving your game & design.
The layout is any mix of:
- Talks (max 2/day)
- Playtest
- Analysis
- Reviews (system/feature/design)
- Workshops & discussions
It’s recommended to start with a briefing, playtest and analysis of the whole game or a specific area. The remaining time is focused on improving wherever needed, which often means talks followed by workshops on specific areas.
The schedule can be evolving over time and doesn’t have to be set from the get-go. It can be any number of days, the recommendation is 3-5.
Get in touch below to discuss having your own bootcamp.
SAMPLE LAYOUT
Here is a sample layout – but you can create your own, and even keep it open, with an evolving schedule.
Day 1: Overall game
GAME BRIEFING
PLAYTEST
LUNCH
GAMEPLAY ANALYSIS
PRESENTATION & DISCUSSION
Day 2: Features
TALK ON FEATURES
DISCUSSION
LUNCH
FEATURE REVIEWS
WORKSHOP IMPROVEMENTS
PLAYTEST IMPROVEMENTS
Day 3: Systems
SYSTEM ANALYSIS
PRESENTATION & DISCUSSION
LUNCH
RELEVANT TALK ON SYSTEMS
DISCUSSION HOW IT APPLIES
WORKSHOP IMPROVEMENTS
TESTIMONIALS
"Great experience"
"It was a great experience having Marie over for a game design bootcamp. She took the team through several creative exercises that challenged the status quo of our game vision and triggered interesting thoughts. She showed great flexibility by jumping into any topic we needed and even did several of her talks at our request. We really appreciated and respected how she could help us on so many fronts.
The biggest help for us was definitely her extensive AI knowledge, where she shared her best practices from past AAA games she worked on. She went into several advanced topics. It was especially great to hear her thought process when creating the behaviors of enemies, and how she user tier lists when designing enemies. Her hands-on combat experience was very valuable to us, and we learned a lot from her.
After a week of bootcamp, our team is now well set to tackle our coming milestones, but her expertise could really be helpful again in the future. “
The biggest help for us was definitely her extensive AI knowledge, where she shared her best practices from past AAA games she worked on. She went into several advanced topics. It was especially great to hear her thought process when creating the behaviors of enemies, and how she user tier lists when designing enemies. Her hands-on combat experience was very valuable to us, and we learned a lot from her.
After a week of bootcamp, our team is now well set to tackle our coming milestones, but her expertise could really be helpful again in the future. “
Game team
Supercell
"Creativity was booming"
"We got Marie over for her two-day workshop in game design, where the participants got to come up with game ideas, refine them and present them at different stages. They learnt a great deal, both about how to properly design games, but also about teamwork and how to align on ideas. Creativity was booming, at the same time as they had a clear guiding structure on how to keep refining and expand on their concepts. Her curriculum was set up in a great way to allow for step-by-step learning.
We found Marie easy to work with. She was responsive, flexible and tailored her program and content to our wishes. She also took the time to walk around and help everyone in their thinking, making sure no one was stuck, and even went above and beyond by spending some time playing and giving feedback on a game in development. All in all, we loved working with her and definitely want to bring her in again!"
We found Marie easy to work with. She was responsive, flexible and tailored her program and content to our wishes. She also took the time to walk around and help everyone in their thinking, making sure no one was stuck, and even went above and beyond by spending some time playing and giving feedback on a game in development. All in all, we loved working with her and definitely want to bring her in again!"
Joselito Sanchez
Norway University of Applied Science
"Nuggets of gold"
"Marie came over to our office and hosted lectures over two days that both had some nuggets of gold but also reinforced the fundamentals. She let us customize the program to focus on areas of our choice to benefit us the most where we are currently at in our development.
Our biggest takeaways were from the Experience Goals and Core Gameplay Challenges lectures that gave us the theory behind building engaging and varied gameplay, as well as communicating the design to your team. Thanks for the visit Marie!"
Our biggest takeaways were from the Experience Goals and Core Gameplay Challenges lectures that gave us the theory behind building engaging and varied gameplay, as well as communicating the design to your team. Thanks for the visit Marie!"
William Karlsson
Sharkmob
"Highlighted ways to greatly improve the game"
"Marie helped out during the development of KreatureKind, offering her insights into the potential of the game in general and the progression design in particular. After a meeting in which we discussed the fundamentals of the game, Marie played through the current build and offered a detailed evaluation of the game’s strengths and weaknesses, as well as suggestions for improvements.
The input from Marie has been very helpful, and has highlighted ways to greatly improve the game when continuing the development. Her feedback has been concrete and clear, and overall easy to act upon. I highly recommend Marie to anyone looking to improve the design of their game!"
The input from Marie has been very helpful, and has highlighted ways to greatly improve the game when continuing the development. Her feedback has been concrete and clear, and overall easy to act upon. I highly recommend Marie to anyone looking to improve the design of their game!"
Anna Högberg Jenelius
Valiant Game Studios
SERVICES OFFERED
Schools & indie studios
This service includes:
- Analysis, lectures, playtest and workshops
- Real game idea or fictional game
- Within your creative boundaries
- According to your scope constraints
- Online or in-person
- NDA can be signed
€700/day
(excl VAT & travel)
Incubators & funded studios
This service includes:
- Tailored schedule as per your request
- Analysis, lectures, playtest and workshops
- Based on improving your game
- Within your creative boundaries
- According to your scope constraints
- Possibility to hot-swap in any of Marie’s sessions
- Online or in-person
- NDA can be signed
€1000/day
(excl VAT & travel)