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Marie’s GDC talk now in the vault!

Screenshot from Marie Mejerwall's talk at GDC 2025

Marie’s GDC talk is now in the GDC vault and available for watching.

In this talk, she walks through the ๐—”๐—œ ๐——๐—ถ๐—ฟ๐—ฒ๐—ฐ๐˜๐—ผ๐—ฟ that she and one of her past teams created that controls the ๐—ณ๐˜‚๐—น๐—น ๐—ด๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ in procedural action games. It’s based upon the AI Systems in ๐—Ÿ๐—ฒ๐—ณ๐˜ ๐Ÿฐ ๐——๐—ฒ๐—ฎ๐—ฑ, but takes several steps further:

๐ŸŒŠ Completely ๐—ฐ๐˜‚๐˜€๐˜๐—ผ๐—บ๐—ถ๐˜‡๐—ฎ๐—ฏ๐—น๐—ฒ ๐˜„๐—ฎ๐˜ƒ๐—ฒ๐˜€
๐ŸŒฌ๏ธ Dynamic ๐—ฑ๐—ถ๐—ณ๐—ณ๐—ถ๐—ฐ๐˜‚๐—น๐˜๐˜† at scale
๐Ÿ”จ Powerful ๐˜€๐—ฐ๐—ฟ๐—ถ๐—ฝ๐˜๐—ถ๐—ป๐—ด ๐˜๐—ผ๐—ผ๐—น๐˜€ to control the system
๐Ÿ’ซ Smooth ๐˜๐—ฟ๐—ฎ๐—ป๐˜€๐—ถ๐˜๐—ถ๐—ผ๐—ป๐˜€ between scripted and procedural content

Find the talk on https://gdcvault.com/play/1035188/Game-AI-Summit-Growing-an – note that it currently sits in the ‘members only’ section and you need a subscription!