This September through November, Marie will run her esteemed 𝗠𝗮𝘀𝘁𝗲𝗿𝗰𝗹𝗮𝘀𝘀 𝗶𝗻 𝗕𝗼𝘀𝘀 𝗙𝗶𝗴𝗵𝘁 𝗗𝗲𝘀𝗶𝗴𝗻 once again.
In this class, you will learn how to 𝗱𝗲𝘀𝗶𝗴𝗻 𝗮 𝗯𝗼𝘀𝘀 𝗳𝗶𝗴𝗵𝘁 𝗳𝗿𝗼𝗺 𝘀𝘁𝗮𝗿𝘁 𝘁𝗼 𝗲𝗻𝗱, getting more and more advanced as it gets into 𝗺𝗲𝘁𝗵𝗼𝗱𝘀 only 𝗔𝗔𝗔 𝘀𝘁𝘂𝗱𝗶𝗼𝘀 use.
This is an unique opportunity to 𝗲𝗻𝗵𝗮𝗻𝗰𝗲 𝘆𝗼𝘂𝗿 𝗴𝗮𝗺𝗲 𝗱𝗲𝘀𝗶𝗴𝗻 𝘀𝗸𝗶𝗹𝗹𝘀 as she will let you in on everything she’s learnt through the years.
Marie will share…
– P𝗿𝗼𝗰𝗲𝘀𝘀 & 𝗱𝗲𝘀𝗶𝗴𝗻 𝘁𝗲𝗺𝗽𝗹𝗮𝘁𝗲𝘀
– 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝘂𝗿 𝘁𝗿𝗲𝗲 𝘀𝘁𝗿𝘂𝗰𝘁𝘂𝗿𝗲 for the boss’ brain
– Lots of references and lists of 𝗮𝗿𝗰𝗵𝗲𝘁𝘆𝗽𝗲𝘀, 𝗮𝗰𝘁𝗶𝗼𝗻𝘀 𝗮𝗻𝗱 𝗰𝗵𝗮𝗹𝗹𝗲𝗻𝗴𝗲 types – and how combine them into a coherent boss!
– Cheat sheets of ways to make your fight 𝘀𝘁𝗮𝗻𝗱 𝗼𝘂𝘁
– How to orchestrate the fight’s 𝗶𝗻𝘁𝗲𝗻𝘀𝗶𝘁𝘆
– How to handle the 𝗶𝗻𝘁𝗲𝗿𝗽𝗹𝗮𝘆 between bosses and 𝗺𝗶𝗻𝗶𝗼𝗻𝘀
– How to plot – and enforce – an 𝗼𝗽𝘁𝗶𝗺𝗮𝗹 𝘀𝘁𝗿𝗮𝘁𝗲𝗴𝘆 to beat your fight
– 𝗦𝗲𝗰𝗿𝗲𝘁 𝘁𝗿𝗶𝗰𝗸𝘀 to make the fight feel just right
… and lots more!
The class will also look at and 𝗱𝗲𝗰𝗼𝗻𝘀𝘁𝗿𝘂𝗰𝘁 lots of cool boss fights 🙂
Check out 𝗺𝗼𝗿𝗲 𝗱𝗲𝘁𝗮𝗶𝗹𝘀 and 𝘀𝗶𝗴𝗻 𝘂𝗽 on eventbrite.
The first 20 signups in August also get an 𝗘𝗮𝗿𝗹𝘆 𝗕𝗶𝗿𝗱 discount!
Masterclass in Bossfight Design runs this fall