We’re happy to announce that Marie Mejerwall’s next Masterclass in Boss Fight Design starts on September 14!
After a 1,5year hiatus, it’s once more time for Marie to teach a new generation of gamedevs the art of making kick-ass Boss Fights. In her class, participants will learn:
- Design a boss fight from intro cinematic until death sequence
- Pick or combine archetypes into a coherent identity
- Decorate your boss with properties to craft a unique identity
- Which actions to equip to match your boss’ archetype, challenge and arena
- Craft the boss’s behaviour
- AI Combat systems such as target selection, reactions and aggression
- The interplay between bosses and their minions
- Add stability, immunities and defense maneuvers to secure your boss’ integrity
- Design additional stages or rage modes to increase the fight intensity
- Balance your boss to ensure a good fight
The class consists of 10 sessions, one each Monday from Sep 14 until Nov 16.
Interested in joining? Venture over the the Masterclass page or contact us through email!