SERVICE SUMMARY
MASTERCLASS:
BOSS FIGHT DESIGN
Join Marie Mejerwall in her Masterclass in Boss Fight Design to learn the process, tools and best practices to design top-tier boss fights. Marie has long experience from working on boss fights on acclaimed AAA franchises Batman Arkham, Dead Rising and RuneScape. She now shares her knowledge with the wider industry to in a series of live sessions where she guides you through her process to make elaborate boss fights. Her Masterclass consists of 10x hour long lectures, each equipped with exercises, templates, and additional resources. Marie runs her Masterclass both online, on-demand and at certain conferences. If you are interested in joining her next Masterclass, sign up below on her Eventbrite page, or scroll to the bottom to get an email notification on her next run. If you are interested in having her perform her Masterclass exclusively at your studio or event, contact Marie here:
TAKEAWAYS
In this course, you will learn (to):
-
Design a boss fight from start to end
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Methodologies to use while designing
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Gameplay challenge theory
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Pick or combine archetypes into a coherent identity
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Which actions to equip to match your boss' archetype, challenge and arena
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The interplay between bosses and their minions
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Craft the boss's behaviour
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Special rules for target selection and attack priority
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Decorate your boss with properties to craft a unique identity
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Add stability, immunities and defense maneuvers to secure your boss' integrity
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Design additional stages or intermittent states to increase the fight intensity
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Balance your boss to ensure a good fight
OUTLINE
Intro
The design process
Course overview
Warmup
Design considerations
The Arena
Event page & additional resources
Q & A
Common archetypes
Hybrids
Set piece bosses
Picking your archetype
Getting started with your own boss
Q & A
Introduction to challenges
Classifications
Mechanical challenges
Tactical challenges
Compounded challenges
Composing your challenges layers
Q & A
What is primary action?
Design approach
Offensive actions
Auxiliary actions
Movement actions
Boss kit – typical number of abilities
What are secondary actions?
Challenging player abilities
Actions versus ranged players
Actions versus high player movement
Actions versus tanky players
Actions versus multiple players
Challenging player resources
Special actions
Plot twists
Q & A
Positive traits
Negative traits – weaknesses
Resources & arena interactions
Traps
Minions
Weapons & throwables
Q & A
Fight phase intro
The usual suspects
The Intro
The Warmup
The fight
The plot twist
Intermittent state
The Finale
Factors to consider
Cinematic content
Fight intensity curves
Composing your fight flow
Q & A
Introducing the Flow Board
Degrees of content
Elements to develop a boss fight
Deconstruction of famous boss fights
Fight phases
Q & A
Behaviour basics
Design values – Integrity versus responsiveness
States and transitions
Behaviour tree implementation
Reaction system
Target selection
Combat Director
Attack allowance
Aggression & state changes
Leashing and tethering
Q & A
Plot an optimal player strategy
Prevention overview
Stability & Hit reactions
Stun bar
Immunities
Uninterruptable maneuvers
Animation frames
Stunbreakers
Getting out of sticky situations
Evades
Blocks
Protective maneuvers
Counters
Armor
Defense toolbox
Q & A
Balancing single-player games
Balancing multiplayer games
Balancing toolbox
Commandments
Smart tutorials & clues
Number tweaking
Script modification
Behaviour change
Dynamic difficulty scaling
Q & A
TESTIMONIALS
"Top industry knowledge"
"Learned a ton"
"Incredibly insightful"
Keep an eye [...] if you want to join her next masterclass, I most definitely recommend it!"
"Great experience"
Of course I recommend you to be attentive to any masterclass of Marie Mejerwall. It has been a great experience."
SERVICES OFFERED
Online class - individual or indie
This service includes:
- 10x online sessions
- One session per week
- Summarized notes
- Optional exercises
- Additional reading material
- Access to her Masterclass community
- DIploma or Certification on completion
- For one person (one seat)
- Whenever Marie runs her next online class
€220
(excl VAT)
Online class - funded game studio
This service includes:
- 10x online sessions
- One session per week
- Summarized notes
- Optional exercises
- Additional reading material
- Access to her Masterclass community
- DIploma or Certification on completion
- Feedback on your boss fight
- For one person (one seat)
- Whenever Marie runs her next online class
€350
(excl VAT)
Exclusive Masterclass for your studio
This service includes:
- 10x sessions online or in person
- 1-2 sessions per day
- Summarized notes
- Optional exercices
- Additional reading material
- Access to her Masterclass community
- Certification on completion
- For up to 30 people
- At a time convenient for you
€5000
(excl VAT & travel)
GET NOTIFIED
Send an email to bossfights@mejerwall.com to get a notification sent next time Marie announces a run of this Masterclass.