Do you have a good game idea, but it could use some refinement?
Having worked for many studios, Marie has developed a strong understanding for game design, and has developed several models that has helped the design of her projects excel. In this service, Marie sharpens your game design together in selected aspects based on your needs. No matter what you want to improve – your game pitch, retention, gameplay depth, USP:s or simply attract a wider target audience, Marie will be able to provide solid design advice, and has a bunch of exercises ready to help you refine your design even further. Typically, Marie will suggest her sessions in an initial consultation. You can then opt to book suggested sessions. Each session is a focused to improve the game, plan or design or in certain areas. Keep reading below to see samples of her sessions.
IN A NUTSHELL
What it is
Working together with your team
Applying Marie’s knowledge onto your game
Improving your game in certain aspects
Tailored to your needs
What it isn't
Doing detailed design for you
Changing your creative goals to what they’re not
PURPOSES
Depending on your game’s needs, different ones apply:
Enhance your game vision
Build synergy between your features
Build a robust roadmap with room for creative exploration
Revisit your game scope and boil it down to what's core
Tighten the gameplay & maximize player experience
Widen your game's appeal to more players
Increase your game's stickiness and retention
Ensure your game reaches its fullest potential
SELECT YOUR PHASE
Pick the phase below that your game is in to find relevant sessions:
Games in Pre-pro
For games in concepting and prototyping.
The goals are most often to refine the core game vision, extrapolate a synergistic feature set and make a roadmap that allows the features to thrive and evolve over time.
Games in Production
For games in production.
Early goals are usually to improve gameplay and build the right features, and later shifts to maximize the player experience and game appeal on release.
Live Games
For released games looking to take their next step.
Depending on how the game is performing, focus often shifts between extending the gameplay and content in various ways or improve stickiness and retention.