L O A D I N G
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SERVICE SUMMARY

BOOTCAMP:

GAME VISION

This bootcamp trains the team in all Marie’s popular talks, theories and methodologies on game vision. The team and Marie then uses the knowledge together to establish a creative framework with a rich, synergistic feature set that binds the gameplay together into an iconic, rich, stimulating and fun player experience. The bootcamp starts by looking at the game from the very top – the game pillars. It unites them, finds synergies and fleshes them out into commandments. This establishes a strong, deliberate creative framework. The team then gets to bounce all their feature ideas against it to see what fits & sticks. Features are ranked on how well they align with the vision, and their backlog priority changes accordingly. In the end, the team and Marie then identify cuts and ‘holes’ in the current design and work to re-shape the feature set to compliment the newly sharpened game vision.

OVERVIEW

This bootcamp runs over five days – browse the schedule below. Sessions can be substituted on request to make tailored program.

TESTIMONIALS

"Great experience"

"It was a great experience having Marie over for a game design bootcamp. She took the team through several creative exercises that challenged the status quo of our game vision and triggered interesting thoughts. She showed great flexibility by jumping into any topic we needed and even did several of her talks at our request. We really appreciated and respected how she could help us on so many fronts.

The biggest help for us was definitely her extensive AI knowledge, where she shared her best practices from past AAA games she worked on. She went into several advanced topics. It was especially great to hear her thought process when creating the behaviors of enemies, and how she user tier lists when designing enemies. Her hands-on combat experience was very valuable to us, and we learned a lot from her.

After a week of bootcamp, our team is now well set to tackle our coming milestones, but her expertise could really be helpful again in the future. “
Game team
Supercell

"Creativity was booming"

"We got Marie over for her two-day workshop in game design, where the participants got to come up with game ideas, refine them and present them at different stages. They learnt a great deal, both about how to properly design games, but also about teamwork and how to align on ideas. Creativity was booming, at the same time as they had a clear guiding structure on how to keep refining and expand on their concepts. Her curriculum was set up in a great way to allow for step-by-step learning.

We found Marie easy to work with. She was responsive, flexible and tailored her program and content to our wishes. She also took the time to walk around and help everyone in their thinking, making sure no one was stuck, and even went above and beyond by spending some time playing and giving feedback on a game in development. All in all, we loved working with her and definitely want to bring her in again!"
Joselito Sanchez
Norway University of Applied Science

SERVICES OFFERED

Schools & indie studios

This service includes:

  • A full week of bootcamp
  • Analysis, lectures, playtest and workshops
  • Real game idea or fictional game
  • Within your creative boundaries
  • According to your scope constraints
  • Online or in-person

€3500
(excl VAT & travel)

Incubators & funded studios

This service includes:

  • A full week of bootcamp
  • Tailored schedule as per your request
  • Analysis, lectures, playtest and workshops
  • Based on improving your game
  • Within your creative boundaries
  • According to your scope constraints
  • Possibility to swap in any of Marie's sessions
  • Online or in-person

€5000
(excl VAT & travel)