SERVICE SUMMARY
DESIGN SESSIONS:
GAMES IN PRE-PRODUCTION
Marie has a long experience working with games in concepting and prototype stages, and have been coaching several teams in incubator programs through this phase. Which type of coaching sessions Marie runs often depends on if the game has funding or not: Games without funding are normally focused on improving their chances to get some. The sessions Sharpen Deck and Simulated Pitch Session are very popular in these instances. Games with funding are often more focused on their vision, and making it as iconic and coherent as possible. Initially, the vision is built, and sessions Refine Game Pillars, Establish Experience Goals and Redefine USP:s are useful for this purpose, with slightly different takeaways. Focus then goes towards the game’s features, and this is when sessions Design Structure & Scope and The Steam Page being the most prominent ones, that help hone in on the core of the game and add high-value features that makes it shine. Before heading into production, Marie helps their teams with their roadmap in session Build Production Roadmap to ensure they are well set up to make their vision come to life whilst adhering to tech development, content production and staffing plans.
TYPICAL GOALS
Sharpen game vision and deck
Increase odds to pass milestones or get funding
Design a rich and cohesive feature set
Stand out and get edge on its competitors
Create an efficient roadmap that allows creativity to flow
POPULAR SESSIONS
General Advice
Session where the team presents their current plans and design challenges and gets Marie’s advice on how to best move forward.
Sharpen deck
Sessions where we review your design presentation or deck together and Marie gives feedback and suggestions both on what to improve, what to cut and what to add.
Simulated Pitch session
‘Simulated’ session where the team pitches the game to Marie who acts as a publisher or investor. She will ask the team tough questions, and then review everything together afterwards to make improvements.
Refine Game Pillars
We refine (or create) game’s pillars to be clear, connected, inspirational, aspirational and unique and to guides the design team in both what features to design and how to design them.
Design Structure & Scope
We use the game’s feature list to lay a puzzle to visualize and evaluate the design structure and determine what’s core, what’s missing and what to cut or put on hold.
Establish Experience Goals
We empathize with the player feeling and emotion whilst playing the game and establish experience goals that aligns the team around what they are creating, and how it should turn out.
Redefine USP:s
Workshop where we discuss your USP’s, compare your game’s feature set to its competitors, lend ideas from other genres and find more USP’s that could make your game stand out.
The Steam Page
Session where we learn to design Steam Pages to imagine what the game will be for launch – and see what additional features could make it stand out more from its competitors.
Build Production Roadmap
Exercise where we map out how features interlink, and decide to which quality they should be implemented at which time. We then rearrange based on risk and resources available, and ensure we leave room for innovation.
TESTIMONIALS
"Leaves nothing to chance"
"Brought new perspectives"
"Great experience"
"After a week of bootcamp, our team is now well set to tackle our coming milestones, but her expertise could really be helpful again in the future. “
"Understands the players"
"Highlighted ways to greatly improve the game"
The input from Marie has been very helpful, and has highlighted ways to greatly improve the game when continuing the development. Her feedback has been concrete and clear, and overall easy to act upon. I highly recommend Marie to anyone looking to improve the design of their game!"
SERVICES OFFERED
Design session - indie game
This service includes:
- Video consultation
- Design session focused on a specific feature or aspect
- NDA can be signed
- For small teams that are currently self-funded
€125 /h
Design session - funded game
This service includes:
- Video consultation
- Design session focused on a specific feature or aspect
- NDA can be signed
- For teams with funding - i.e. by previous success, grant, publisher or investor
€200 /h