Bootcamp focused on making your game esports-ready and improving its chances to rise up as an esports. In this bootcamp, Marie plays and analyzes your game from an esports perspective, identifies areas in need of improvements and opportunities to excel, and then teaches and works with your team to improve the design on all key aspects below.


  • Gameplay depth
  • Learning curve
  • Player Ecosystem
  • Retention & progression
  • Tactics & dynamics
  • Teamplay
  • Community & culture
  • Watchability
  • Matchmaking


This bootcamp runs over five days – browse the schedule below. It has several workshop options to be useful and relevant no matter where in your devcycle your game is. Sessions can be substituted on request to make tailored program.


"Great esports mind"

"Marie has a great mind for the needs of a competitive game.

"She is able to carefully evaluate ideas and extract the parts that make sense for the bigger picture. Furthermore she takes the time and helps to develop the competitive community of the game and often goes more than one extra mile to bring tournaments to the next level."
Florian Rohde
Florian Rohde

"Understands the players"

"Nowadays, in our crowded and competitive market, it is essential to understand the motivation of our players in order to serve them best. Marie is perfect for that task, by switching into the perspective of the clients in order to identify room for improvements and to question ourselves about the offered quality. This skill is very valuable as it also includes a more unbiased mindset and the attitude of remaining hungry for improvements."
Henning Schmid
Henning Schmid
Klang Games

"Great experience"

"It was a great experience having Marie over for a game design bootcamp. She took the team through several creative exercises that challenged the status quo of our game vision and triggered interesting thoughts. She showed great flexibility by jumping into any topic we needed and even did several of her talks at our request. We really appreciated and respected how she could help us on so many fronts.

The biggest help for us was definitely her extensive AI knowledge, where she shared her best practices from past AAA games she worked on. She went into several advanced topics. It was especially great to hear her thought process when creating the behaviors of enemies, and how she user tier lists when designing enemies. Her hands-on combat experience was very valuable to us, and we learned a lot from her.

After a week of bootcamp, our team is now well set to tackle our coming milestones, but her expertise could really be helpful again in the future. “
Game team

"Creativity was booming"

"We got Marie over for her two-day workshop in game design, where the participants got to come up with game ideas, refine them and present them at different stages. They learnt a great deal, both about how to properly design games, but also about teamwork and how to align on ideas. Creativity was booming, at the same time as they had a clear guiding structure on how to keep refining and expand on their concepts. Her curriculum was set up in a great way to allow for step-by-step learning.

We found Marie easy to work with. She was responsive, flexible and tailored her program and content to our wishes. She also took the time to walk around and help everyone in their thinking, making sure no one was stuck, and even went above and beyond by spending some time playing and giving feedback on a game in development. All in all, we loved working with her and definitely want to bring her in again!"
Joselito Sanchez
Norway University of Applied Science

"Highlighted ways to greatly improve the game"

"Marie helped out during the development of KreatureKind, offering her insights into the potential of the game in general and the progression design in particular. After a meeting in which we discussed the fundamentals of the game, Marie played through the current build and offered a detailed evaluation of the game’s strengths and weaknesses, as well as suggestions for improvements.

The input from Marie has been very helpful, and has highlighted ways to greatly improve the game when continuing the development. Her feedback has been concrete and clear, and overall easy to act upon. I highly recommend Marie to anyone looking to improve the design of their game!"
Anna Högberg Jenelius
Anna Högberg Jenelius
Valiant Game Studios


Schools & indie studios

This service includes:

  • A full week of bootcamp
  • Analysis, lectures, playtest and workshops
  • Real game idea or fictional game
  • Within your creative boundaries
  • According to your scope constraints
  • Online or in-person

(excl VAT & travel)

Incubators & funded studios

This service includes:

  • A full week of bootcamp
  • Tailored schedule as per your request
  • Analysis, lectures, playtest and workshops
  • Based on improving your game
  • Within your creative boundaries
  • According to your scope constraints
  • Possibility to swap in any of Marie's sessions
  • Online or in-person

(excl VAT & travel)