

SERVICE SUMMARY
MASTERCLASS:
BOSS FIGHT DESIGN
Join Marie Mejerwall in her Masterclass in Boss Fight Design to learn the process, tools and best practices to design top-tier boss fights. The Masterclass consists of 10x hour long lectures, each equipped with exercises, templates, and additional resources. These sessions are given live, with one session per week. If you are interested in joining her next Masterclass, sign up below or through her Eventbrite page. If you are interested in having the Masterclass run exclusively at your studio or event, get in touch.
SESSIONS
All Masterclass sessions are listed below. Most also include a template and an exercise.


























































































TAKEAWAYS
In this course, you will learn (to):
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Design a boss fight from intro cinematic until death sequence
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Pick or combine archetypes into a coherent identity
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Decorate your boss with properties to craft a unique identity
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Which actions to equip to match your boss' archetype, challenge and arena
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Craft the boss's behaviour
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AI Combat systems such as target selection, reactions and aggression
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The interplay between bosses and their minions
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Add stability, immunities and defense maneuvers to secure your boss' integrity
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Design additional stages or rage modes to increase the fight intensity
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Balance your boss to ensure a good fight
CLASS PREVIEW
Check out the preview video below for a walk through on what the full Masterclass contains.
TESTIMONIALS
Past participants say…
"Top industry knowledge"

"Learned a ton"

"Incredibly insightful"
Keep an eye [...] if you want to join her next masterclass, I most definitely recommend it!"

"Great experience"
Of course I recommend you to be attentive to any masterclass of Marie Mejerwall. It has been a great experience."

YOUR TEACHER

MARIE MEJERWALL
Marie Mejerwall is a long-time veteran within gamedev. She has led creative teams at more than six game studios around the world and has worked on several famous award-winning franchises. Marie has a rich experience within boss fights – she was the NPC designer responsible for all boss fights at Capcom Vancouver, working on the Dead Rising franchise, where she led a team of 17 cross-disciplinary creatives. She also worked on many of the boss fights in Batman Arkham Origins at WB Games Montréal, where her focus was on the technical execution and how the fights come together. Lastly, she led the whole AI Combat team making on bosses at Jagex whilst working on a game in the RuneScape franchise. In her role as consultant, Marie has also supported several studios with advising and redesigning their boss fights, and she has now ran and iterated on this Masterclass for two years. Read more on Marie’s in her About page.
WHAT YOU GET
Two ticket types exist – funded studios or indies. Individuals who pay our of their own pocket are also included in this category.
Online class - individual or indie
- 10x online sessions
- One session per week
- Summarized notes
- Optional exercises
- Additional reading material
- Access to the Masterclass community
- Diploma or Certification on completion
- For one person (one seat)
€250
Online class - funded game studio
- 10x online sessions
- One session per week
- Summarized notes
- Optional exercises
- Additional reading material
- Access to the Masterclass community
- Diploma or Certification on completion
- For one person (one seat)
- Feedback on a boss fight of your own
€400
EXCLUSIVE RUN
If you have a group or participants, you might also opt to get an exclusive run of the Masterclass only for you:
Exclusive Masterclass for your studio
- 10x online sessions online or in person
- 1-2 sessions per day
- Summarized notes
- Optional exercises
- Additional reading material
- Access to the Masterclass community
- Diploma on completion
- For up to 30 people
- At a time convenient for you
- Access to slides for a period of time afterwards