L O A D I N G
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Do you want to sharpen your game vision?

Look no further – Marie Mejerwall is a long-time veteran of game design. She has led creative teams at more than six game studios around the world and has worked on several award-winning franchises, such as Dead Rising, Deus Ex, RollerCoaster Tycoon and the Batman Arkham series. She is now a prominent voice in design, and frequently speaks at high-profile game conferences. As a consultant, Marie now lends her expertise to studios, universities, incubators and others in need. With Marie you get a rare access to an experienced Game Director and recognized voice in game design to help you with your game vision. Her services are listed below. Even if your direct need isn’t listed, feel free to get in touch.

EXPERIENCE

Marie has done work for, with or at:

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SELECT SERVICE TYPE

Marie offers two types of services:

GAME ANALYSIS

Evaluation and tailored recommendations for your game

CREATIVE COACHING

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Improving your game vision and design together, session by session

Most studios start with a Game Analysis, and then works together with Marie in Creative Coaching to improve their game bit by bit.

Some clients choose to just do a Game Analysis, and then find ways to iterate on their game themselves with the advice given.

Other studios already know exactly what they want to improve and jump straight into Creative Coaching

TESTIMONIALS

"Understands the players"

"Nowadays, in our crowded and competitive market, it is essential to understand the motivation of our players in order to serve them best. Marie is perfect for that task, by switching into the perspective of the clients in order to identify room for improvements and to question ourselves about the offered quality. This skill is very valuable as it also includes a more unbiased mindset and the attitude of remaining hungry for improvements."
Henning Schmid
Henning Schmid
Klang Games

"Great esports mind"

"Marie has a great mind for the needs of a competitive game.

"She is able to carefully evaluate ideas and extract the parts that make sense for the bigger picture. Furthermore she takes the time and helps to develop the competitive community of the game and often goes more than one extra mile to bring tournaments to the next level."
Florian Rohde
Florian Rohde
YAGER

"Leaves nothing to chance"

"Marie has a been coaching one of our teams in early stage of development and she and her model is very thorough, leaving nothing to chance when it comes to work out a vision for their upcoming title."
Per Holmén, Sweden Game Arena
Per Holmén
Sweden Game Startup

"Brought new perspectives"

"Marie helped us to understand our game World of Pirates better, to analyze our competition, and to identify key features for our next development steps. She researched thoroughly in a short time and her game analysis brought to light new perspectives for our game. We are looking forward to our future collaborations!"
Edwin Tuzar
Edwin Tuzar
Zartu Games

"Highlighted ways to greatly improve the game"

"Marie helped out during the development of KreatureKind, offering her insights into the potential of the game in general and the progression design in particular. After a meeting in which we discussed the fundamentals of the game, Marie played through the current build and offered a detailed evaluation of the game’s strengths and weaknesses, as well as suggestions for improvements.

The input from Marie has been very helpful, and has highlighted ways to greatly improve the game when continuing the development. Her feedback has been concrete and clear, and overall easy to act upon. I highly recommend Marie to anyone looking to improve the design of their game!"
Anna Högberg Jenelius
Anna Högberg Jenelius
Valiant Game Studios