SERVICE SUMMARY
DEEP ANALYSIS:
MULTIPLAYER GAMES
This is Marie’s Deconstruction for multiplayer games that want to strengthen their identity and increase their chances to be well-received among gamers. The first part of this analysis looks at the basics – player onboarding, understanding what’s happening, gameplay complexity and mechanical depth. The second part looks at what makes multiplayer games great, and dives into topics like teamplay, coordination, and tactical depth. Finally, Marie looks at retaining players through social means, mastery goals, having a good learning- and difficulty progression curves. The result of the analysis is then presented over a video call, concluding top improvement areas and opportunities that can enhance the game before launch.
GOALS
This deconstruction aims to:
Improve teamplay
Balance or increase tactical depth
Tighten gameplay mechanics
Increase competitiveness
Deepen sense of mastery
ASPECTS IMPROVED
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Skill and grind goals
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Gameplay complexity
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Mechanical depth
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Tactical depth
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Learning curve and path to pro
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Difficulty progression curve
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Instruction clarity
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Teamplay ease and difficulties
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Competitive integrity
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Matchmaking
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Ability to cheat, glitch and sabotage
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Ability to get ahead and catch up
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Communication tools
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Ways to group with others
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Incentives for players to co-operate and/or compete
TESTIMONIALS
"Leaves nothing to chance"
"Brought new perspectives"
"Highlighted ways to greatly improve the game"
The input from Marie has been very helpful, and has highlighted ways to greatly improve the game when continuing the development. Her feedback has been concrete and clear, and overall easy to act upon. I highly recommend Marie to anyone looking to improve the design of their game!"
"Understands the players"
"Great esports mind"
"She is able to carefully evaluate ideas and extract the parts that make sense for the bigger picture. Furthermore she takes the time and helps to develop the competitive community of the game and often goes more than one extra mile to bring tournaments to the next level."
SERVICES OFFERED
Analysis of an indie or mobile game
This service includes:
- Video briefing discussing your game
- 1 Playtest session
- Thorough analysis of the multiplayer aspects of your game (as per above)
- 10 page analysis with findings & possible improvements
- Conclusions on biggest need & suggested priority list
- Presented in a video call
- Optional group discussion afterwards
- Delivery time: 4 days
€1500
(excl VAT)
Analysis of an AAA scope game
This service includes:
- Video briefing discussing your game
- 2 Playtest sessions
- Thorough analysis of the multiplayer aspects of your game (as per above)
- 15 page analysis with findings & possible improvements
- Conclusions on biggest need & suggested priority list
- Presented in a video call
- Optional group discussion afterwards
- Delivery time: 1 week
€2500
(excl VAT)