L O A D I N G
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SERVICE SUMMARY

DEEP ANALYSIS:

MULTIPLAYER GAMES

This is Marie’s Deconstruction for multiplayer games that want to strengthen their identity and increase their chances to be well-received among gamers. The first part of this analysis looks at the basics – player onboarding, understanding what’s happening, gameplay complexity and mechanical depth. The second part looks at what makes multiplayer games great, and dives into topics like teamplay, coordination, and tactical depth. Finally, Marie looks at retaining players through social means, mastery goals, having a good learning- and difficulty progression curves. The result of the analysis is then presented over a video call, concluding top improvement areas and opportunities that can enhance the game before launch.

GOALS

This deconstruction aims to:

Improve teamplay

Balance or increase tactical depth

Tighten gameplay mechanics

Increase competitiveness

Deepen sense of mastery

ASPECTS IMPROVED

  • Skill and grind goals
  • Gameplay complexity​
  • Mechanical depth
  • Tactical depth
  • Learning curve and path to pro
  • Difficulty progression curve
  • Instruction clarity
  • Teamplay ease and difficulties
  • Competitive integrity
  • Matchmaking
  • Ability to cheat, glitch and sabotage
  • Ability to get ahead and catch up
  • Communication tools
  • Ways to group with others
  • Incentives for players to co-operate and/or compete

TESTIMONIALS

"Leaves nothing to chance"

"Marie has a been coaching one of our teams in early stage of development and she and her model is very thorough, leaving nothing to chance when it comes to work out a vision for their upcoming title."
Per Holmén, Sweden Game Arena
Per Holmén
Sweden Game Startup

"Brought new perspectives"

"Marie helped us to understand our game World of Pirates better, to analyze our competition, and to identify key features for our next development steps. She researched thoroughly in a short time and her game analysis brought to light new perspectives for our game. We are looking forward to our future collaborations!"
Edwin Tuzar
Edwin Tuzar
Zartu Games

"Highlighted ways to greatly improve the game"

"Marie helped out during the development of KreatureKind, offering her insights into the potential of the game in general and the progression design in particular. After a meeting in which we discussed the fundamentals of the game, Marie played through the current build and offered a detailed evaluation of the game’s strengths and weaknesses, as well as suggestions for improvements.

The input from Marie has been very helpful, and has highlighted ways to greatly improve the game when continuing the development. Her feedback has been concrete and clear, and overall easy to act upon. I highly recommend Marie to anyone looking to improve the design of their game!"
Anna Högberg Jenelius
Anna Högberg Jenelius
Valiant Game Studios

"Understands the players"

"Nowadays, in our crowded and competitive market, it is essential to understand the motivation of our players in order to serve them best. Marie is perfect for that task, by switching into the perspective of the clients in order to identify room for improvements and to question ourselves about the offered quality. This skill is very valuable as it also includes a more unbiased mindset and the attitude of remaining hungry for improvements."
Henning Schmid
Henning Schmid
Klang Games

"Great esports mind"

"Marie has a great mind for the needs of a competitive game.

"She is able to carefully evaluate ideas and extract the parts that make sense for the bigger picture. Furthermore she takes the time and helps to develop the competitive community of the game and often goes more than one extra mile to bring tournaments to the next level."
Florian Rohde
Florian Rohde
YAGER

SERVICES OFFERED

Analysis of an indie or mobile game

This service includes:

  • Video briefing discussing your game
  • 1 Playtest session
  • Thorough analysis of the multiplayer aspects of your game (as per above)
  • 10 page analysis with findings & possible improvements
  • Conclusions on biggest need & suggested priority list
  • Presented in a video call
  • Optional group discussion afterwards
  • Delivery time: 4 days

€1500
(excl VAT)

Analysis of an AAA scope game

This service includes:

  • Video briefing discussing your game
  • 2 Playtest sessions
  • Thorough analysis of the multiplayer aspects of your game (as per above)
  • 15 page analysis with findings & possible improvements
  • Conclusions on biggest need & suggested priority list
  • Presented in a video call
  • Optional group discussion afterwards
  • Delivery time: 1 week

€2500
(excl VAT)